Post by Lovely on Jan 21, 2010 1:16:23 GMT -5
What future do you choose for Luskavia?
What price for peace?
What are you willing to sacrifice?
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Luskavia
Luskavia is an island nation in the Northlands. The sun hardly raises its head into the Southern sky here, and then only for a short portion of the year. Instead, three moons serve to light the land while thermal pockets from undersea volcanoes keep the air comfortable with only slight variances between moon rises. While seeming in a perpetually perfect state of Autumn twilight, all is not perfect here.
Two houses divide this land, separated not only by the walls around their people, but also those around the hearts of two desperately divided kings. How the wars began and why are a mystery lost to time, but the hundreds of years and thousands of lives have changed little more than to age these mortal men, leaving the future of their lands in question in the hands of those chosen, allied or borne to them.
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Devhano
The King of Devhano is old and dying, his last wish is to finally make peace with Onmadia and settle the feud that started so long ago he doesn't even know why it began. He is so willing to end their war, he would even give his youngest daughter as a 'peace offering' to the enemy kingdom. He is mortal, while his latest wife is young, beautiful, and immortal... Some of his children are blessed as well but he is not...
It was time for a new beginning. Devhano strode back and forth intent on a single thought.. the end. The end of this nightmare, the end of the fighting, the end of his own life. His strides were growing slower and more feeble, though his footfalls still held the determination of a proud man. He'd won a great deal at the Onmadian's expense, but he'd lost just as much. Devhano's daughters were without princes and most without will to find them or had had them a short while until Alos' forces had cut them down. His own queen would soon be without a crown and mourning over his bones, a chill he could feel, but he would still not bow to Alos or allow Onmadia to rule solely over the whole of Luskavia. He had one last offer to make... one of peace.
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Onmadia
"Unity!?" He'd hissed. His hand was swift to the messenger's neck, shattering it cleanly, but leaving the body pristene for his children. They would still listen. They would still understand. They would drink their health from this failed attempt and he would sit proudly, watching them dine. This messenger was nothing more than a symbol of the Devhanan ideal.. peace...
King Alos of Onmadia now lays dying. It has been eight years since he has taken to his bed, again refusing the peace that has been offered his house, choosing not to look out his window and see the steam of his army fade or the shields and weapons rust quietly on the ground at the foot of the palace. His sons and daughters, some blessed at birth, some chosen, and others still mortal as himself, have continued the fight, though the battles are now small and confined to the walls of the brothels and taverns where they encounter their sworn enemies of House Devhano...
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Character sets
Houses
The Kings, Queens, Lords, Ladies and Courtesans of House Devhano or Onmadia and those who serve them directly.
Commons
Those living within the boundaries of and being protected by these houses, but are not members of the royal families or courts. These would be the farmers, shepards, merchants and general townsfolk living and working in the shadows of the palaces. The food and clothing of the kingdoms are created here in these thriving central areas, each guarded by their King's men. Taverns, brothels, inns and tradegoods are available to ever the weary, and wary traveler, but nothing for those who wear the crest of the opposing land.
Guildsmen
Guild members are held in high regard, especially smiths and armorers due to the need of their well-crafted pieces throughout the continuing wars. They hold loyalty to their craft as well as their king. All guildsmen are directly responsible for the apprentices they train and will suffer the same consequences as their wards if any are found to be in dishonor of that same loyalty or guilty of any other crime.
Traders/Wayfarers
Those who travel or book passage for others, either by land or sea. These are skilled wanderers who are sought for their familiarity with the lands and waters of Luskavia and are also likely holders of key information. Due to the warring on land, some travel their way around the country by water instead. Captains with ships for hire, traders with goods and slaves, wayfarers and guides... and the occasional recreational venture... may be found here.
Clerics
Once a strange and unwelcomed profession centuries ago, the clergy of Luskavia, or clerics, have become vastly important in modern times. Part priest and part wizard, they employ practices of faith, medicine and magic and are now coveted members within their houses, delivering healing as well as prophetic insight for those who come to them. No cleric is considered a member of any one house, but is instead an esteemed guest to be welcomed in any door.
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